This latest European insight report from ASK4 Internet analyses the gaming habits of university students to understand the challenges that faced students during the COVID-19 pandemic and the role gaming has played in their lives in that time.
The report also explores what gaming research tells us about these issues more broadly and looks at some of the innovative ways that gaming and gaming technology is being used around the world.
Fieldwork for the report was carried out by Red Brick Research, with students across the UK, Ireland, Germany and Spain.